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Mobile computing --- Touch screens --- Electronic data processing --- Context-aware computing --- Portable computers --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer input-output equipment --- Programming
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Survey the screen media landscape for infants and toddlers -- Examine marketing messages about screen media for infants and toddlers -- Review the research on screen media and infant and toddler learning and development -- Promote infant and toddler learning and development -- Develop program policies about screen media use -- Use technology to enhance your effectiveness as an infant/toddler teacher -- Collaborate with families and the community to promote healthy media practices -- Moving forward as a techwise infant and toddler teacher.520 Infants and toddlers--the so?called "touchscreen generation"--Are living in a screen mediasaturated world. They are the target market for ever?growing numbers of apps, TV shows, electronic toys, and e?books. Making sense of the complex issues associated with screen media in the lives of children under 3 can be challenging for the adults who care for them. There is a strong need among teachers (and parents) of infants and toddlers for guidance related to the appropriate role of screen media in early care and education. Unlike most other books about technology in early childhood, this book focuses specifically on infants and toddlers. It explores why and how infant and toddler teachers need to be techwise in order to understand the implications of screen media for children's learning and development. The book serves as a single, accessible resource to relevant research findings from the fields of pediatric medicine, child development, developmental psychology, social and behavioral sciences, and brain science. It provides infant/toddler teachers with a comprehensive approach and strategies to guide their decisionmaking and promote practices that are evidence?based, family?centered, culturally responsive, and collaborative. It is a call for teachers to think carefully and act wisely when making decisions about screen media--both the technology that they are encountering now and the technology they will encounter in the future--in order to optimize the learning and healthy development of infants and toddlers.
Educational technology --- Touch screens --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer input-output equipment --- Instructional technology --- Technology in education --- Technology --- Educational innovations --- Instructional systems --- Teaching --- Study and teaching (Early childhood) --- Aids and devices
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Human-machine systems --- Touch screens. --- Haptic devices. --- Manual control. --- Haptic interfaces --- Haptic technology --- Computer input-output equipment --- Robotics --- User interfaces (Computer systems) --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Manual control systems --- Feedback control systems
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Screen Space Reconfigured is the first edited volume that critically and theoretically examines the many novel renderings of space brought to us by 21st century screens. Exploring key cases such as post-perspectival space, 3D, vertical framing, haptics, and layering, this volume takes stock of emerging forms of screen space and spatialities as they move from the margins to the centre of contemporary media practice. Recent years have seen a marked scholarly interest in spatial dimensions and conceptions of moving image culture, with some theorists claiming that a 'spatial turn' has taken place in media studies and screen practices alike. Yet this is the first book-length study dedicated to on-screen spatiality as such. Spanning mainstream cinema, experimental film, video art, mobile screens, and stadium entertainment, the volume includes contributions from such acclaimed authors as Giuliana Bruno and Tom Gunning as well as a younger generation of scholars.
Video art. --- Touch screens. --- 3-D films. --- Motion picture projection. --- Bioscope --- Moving-picture projection --- Projection, Motion picture --- Lantern projection --- 3D films --- Moving-pictures, Three-dimensional --- Stereoscopic motion pictures --- Three-dimensional motion pictures --- Motion pictures --- Three-dimensional display systems --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer input-output equipment --- Electronic art --- Experimental television --- Art, Modern --- Performance art --- Television --- Experimental films --- 3D. --- Aerial View. --- Haptics. --- Post-perspectival. --- Screen space. --- Time-based art
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"Touchscreens are key elements of people's everyday lives but critical frameworks for addressing these devices and the associated promises of engagement and embodied experiences are still wanting. White proposes methods for studying touchscreens and digital engagements and expanding a variety of research areas, including studies of digital and Internet cultures, hardware, interfaces, media and screens, and popular culture"--
Human-computer interaction --- Social aspects --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- body --- cellphone --- close reading --- direct address --- embodiment --- feel --- fingernail --- feminism --- gender script --- hand --- Internet --- iPhone --- online --- sensation --- skin --- tactile --- technology --- textual analysis --- Touch screens. --- Social aspects. --- SOCIAL SCIENCE / Technology Studies --- SOCIAL SCIENCE / Media Studies --- TECHNOLOGY & ENGINEERING / Social Aspects --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer input-output equipment
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You love sky watching and are excited by what you see through your telescope. You want to keep a record of what you see. You want others to see it. These are all good reasons to put down your pencil and pad and get started cybersketching! What is cybersketching? It is using a small computer, such as a laptop or a PDA, to make a sketch of what you see through your telescope or even with your naked eye. Particularly good subjects are the Moon and the brighter planets, but even deep space has much to offer a cybersketcher. Why cybersketch? Sketching what you see is a fantastic way not only to record what you see but to share it with others. Before imaging, sketching was the only way people had of sharing their discoveries. With all the fancy new imaging devices around, sketching has become something of a lost art. But it shouldn’t be! Not only is it an inexpensive and quick way to record and share what you see. It also helps you to hone your observational skills. Using a computer gives you a variety of exciting and fun tools to use and ways to make your sketches almost professional, so you can show them off and display them. In this book, Peter Grego outlines the evolution of cybersketching, with a brief review of the history of computers, hardware and software, and how to use the tools that are now available to astronomy buffs. If you are not sketching because you think it is old-fashioned, or if you are sketching using only a pencil and paper, read this book and see why you are missing out on some terrific new technologies that are easy to use and affordable to nearly everyone. Become an astronomical cybersketcher, and you will find that the time you spend exploring the night sky is even more rewarding than you ever imagined.
Astronomy -- Charts, diagrams, etc. --- Astronomy -- Observations -- Methodology. --- Drawing -- Technique. --- Freehand technical sketching -- Technique. --- Touch screens. --- Astronomy --- Drawing --- Freehand technical sketching --- Touch screens --- Astronomy & Astrophysics --- Physical Sciences & Mathematics --- Astronomical Observatories & Instruments --- Astronomy - General --- Technique --- Methodology --- Methodology. --- Technique. --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Sketching, Technical --- Technical freehand sketching --- Technical sketching, Freehand --- Physics. --- Observations, Astronomical. --- Astronomy. --- Astronomy, Observations and Techniques. --- Popular Science in Astronomy. --- Observations. --- Physical sciences --- Space sciences --- Astronomical observations --- Observations, Astronomical --- Natural philosophy --- Philosophy, Natural --- Dynamics --- Computer input-output equipment --- Engineering graphics --- Mechanical drawing --- Technical illustration --- Astronomy—Observations.
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This book covers ALL aspects of projected capacitive touch sensors including basic principles, the physics of PCAP, capacitance measurements, touch sensor materials and construction, electrical noise, software drivers, and testing. It is targeted at working engineers who are implementing touch into their products as well as anyone else with an interest in how touch screens work. · Offers readers the first book on the use of projected capacitive (PCAP) touch technology for touch screens; · Explains not only how PCAP touch works, but also addresses the implementation details an engineer needs when incorporating PCAP into their product; · Includes explanations of different cover lens materials, cover lens coatings, software drivers, touch testing, and many other areas of general knowledge that would be useful to a design engineer.
Computer input-output equipment. --- Touch screens --- Human-computer interaction. --- Testing. --- Systems engineering. --- Electronics. --- Circuits and Systems. --- Electronics and Microelectronics, Instrumentation. --- Electronic Circuits and Devices. --- Electrical engineering --- Physical sciences --- Engineering systems --- System engineering --- Engineering --- Industrial engineering --- System analysis --- Design and construction --- Information display systems. --- Data display systems --- Display systems, Information --- Dynamic display systems --- Electronic displays --- Computer input-output equipment --- Computers --- Optical data processing --- Optoelectronic devices --- Teaching --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Panels, Touch --- Screens, Touch --- Touch panels --- Touch screen panels --- Touchscreen panels --- Touchscreens --- Computer hardware --- Computer I/O equipment --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Optical equipment --- Aids and devices --- Input-output equipment --- Electronic circuits. --- Microelectronics. --- Microminiature electronic equipment --- Microminiaturization (Electronics) --- Electronics --- Microtechnology --- Semiconductors --- Miniature electronic equipment --- Electron-tube circuits --- Electric circuits --- Electron tubes
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